I had two games I really wanted to review for this post, but I'm gonna leave the other one (Megaman Battle Network) till a later date, cause I know I'll rant endlessly on it if I do it right now :P So, I'm gonna go with another favorite - Eternal Darkness: Sanity's Requiem.
Loosely based on H. P. Lovecraft's works, Eternal Darkness is a survival horror that follows roughly a dozen character's experiences with the Tome of Eternal Darkness, 'a tome bound with human skin and bone'. There are a lot of little details in the story, but in broad strokes, the main character, Alexandra Roivas, goes to visit her uncle after he's had his head moved several feet from the rest of his body by some unknown force. She spends the night in his giant creepy mansion, and finds a badly hidden room full of strange artifacts - and the Tome, with only the first chapter still in it.
So, like we'd all do when we sense some great evil force in a book of human flesh, she starts reading, and starts re-living the lives of those in contact with the book before. The first character you play as - a Roman from 26BC - inadvertently gains the powers of one of the ancients of your choosing, and turns into Evil Bad Guy Man for the rest of the game. Once this happens, you zoom back to 2000 AD and Alexandra gets to explore the mansion some more. Rinse and repeat for all times in between, and you get an epic horror story. I don't really want to say much about the specifics of each time, partly because each story is well written on it's own, and you need to play it to really enjoy them. Mostly because the game is really long.
The important part of this game is the gameplay itself, which really sets it apart from others in the genre. I'll start with the main thing that was discussed when it was coming out: The Sanity Meter. Health and strength in this is measure in three bars, Health (obvious, something bites you, you get hurt, something big bites you, you die), Magick (magic with a k at the end, I'll go over this more later), and finally Sanity.
This little green meter measures how well your character's mental strength is holding up, and gets drained every time one of the creeps screams at you, or you get hurt, or some other event causes them to question their reality. What's really interesting is the effect this has on the character. Rather than just causing your health to drain when it's low, or your attacks to weaken, it causes them to literally go insane. They'll start shambling about, eyes darting from corner to corner, jumping at every noise, and then your TV will change channel because you sat on the remote. Except you didn't, and now zombies are eating you and you realise the insanity is affecting you too. The lights in your room start to flash, and the rain pounds against your window like something trying to get into the house... okay, this is a bit far, but the TV channel one really is in the game. Again, don't want to say much on the actual effects, but a couple of examples are needed - and these are far from the most effective ones at spooking the player
One, you walk into a room and the walls start dripping blood. Your character starts cowering in the middle of the room as demons break through and hover ominously towards you as you wrestle with the controller to move them on... and then they vanish, and you wonder what happened.
Two, you enter a room and it's literally FILLED with enemies. There's no space to move at all, and they all leap at once.
Three, you explode. Yes, really. Boom.
As you can hopefully tell, these effects are well thought out, and make up the crux of the games mechanisms. The magick system is also very well though out, with each ancient's allignment having dominance over another, and it all being done through a rune like system to make your spells. Runes for heal, damage, dispel and other effects, as well as target runes such as self, item, and creature all keep things interesting when you're trying to frantically fight off the hordes of enemies, really keeping up the nerve-rattling pacing of the game.
To conclude, this game is designed to thrill. It's dark, disturbing at points, and violent. It's also one of the best Survival Horrors out there, and certainly the best on Gamecube. Track it down, play it, and enjoy.
Chris Enjoys The Vidya, 2: Eternal Darkness
Exams are over and look, the internet's here with some music!
Phew, after a few weeks of burning the candle at both ends I am pleased to announce that me fucking exams are finally over, and what bitches they were! And so with the first year of Uni gone I decided now would be a good enough time to post on the blog once again!
Well, as Chris has planned to do, I hope to post on a regular basis starting with a new feature here at Ccjad. Every so often I hope to upload a song at the end of my post that I have been listening to recently or have enjoyed quite a bit and would like to share with all you readers out there. Keep checking back as you may find a song you like or never heard before.
Recently, it's been kinda hectic with not much time to spare between study and work. However whilst browsing my on the interwebs I rediscovered some good video's I think many will appreciate.
First off is the Internet Party
Then there's Internet Party 2: An Intervention for Myspace.
Admittedly both are very well written with the 4chan jokes especially tickling my funny bone. If you liked these videos you can check out some more of the creators stuff : "Those Aren't Muskets" at, funnily enough, www.thosearentmuskets.com.
For the debut week of Calum's songs (we'll make up a name for it later), I selected a song from the album "Music for an Accelerated Culture" by the band Hadouken called "Declaration of war. For some reason or another (awesome band name?), this song has been stuck in my head for the whole week and with the catchy tune going on, I hope it gets stuck in yours too. It's not really our style at Ccjad, but the retro-chique sound caught me by surprise with the synth feel really mixing things all together very well. To check it out, just press the play button at the end of the post and make sure you have the newest version of Flash as it always helps.
Well with Chris' reviews, Ally's quirky updates and my music uploads, hopefully Ccjad will be able to spread it wings a little more and get it's feet off the ground.
Catch y'all later
-Calum.
P.S. If you did like the song guys and dolls, check out their album at a store near you or their Website.
Chris Enjoys The Vidya, 1: Boktai
So, time to start something. I'm hoping to do this every week for at least a few weeks (note to other ccjad members: prod me to do this). Just gonna pick a random game that stands out as great in my mind and talk about it for a bit. Today's episode: Boktai.
Okay, it's a bit of an obscure start, but hey. This was a fun little game with one hell of a gimmick: it came in an XBOX HUEG cart that stuck out the top (or bottom for SP users) of the GBA, which was where the little black panel that made all the magic happen was. This little panel was a Solar Sensor, and this is where it gets a bit different.
But before I get into the gameplay mechanics, I'll quickly explain the story. You play as Solar Boy Django, a vampire hunter in a world inhabited almost entirely by vampires, and armies of ghouls, bats, golems, and elemental versions of all of these. After your pappy got owned by the big bad vampires, you inherited from him a kickass scarf and the Gun Del Sol, which as the name suggests is powered by the sun. This is where the solar sensor comes in: Whenever the pack comes under sunlight, your sun meter in the game is powered, and if you're outside or under a skylight in game you can charge the Gun Del Sol. When you run out of charge, you can't fight, and have to stealth your way through the levels.
Oh, and speaking of stealth, did I mention this is designed and made by Hideo Kojima of Metal Gear Solid fame? It shows. The stealth, while basic, is fun. You knock on walls, the ghouls get little exclamation marks above their heads, you run away while they wander round to see what's going on. In theory, you can go through the dungeons up to actually fighting the Vampires this way, although towards the end of the game it becomes pretty unfeasible unless you're a stealth game god. All the Vamps need killed with ye olde Gun Del Laserbeams, which throws them in a coffin, and you into the final stage of the levels...
Now comes the hard part. You have to drag that little coffin alllllll the way back through the dungeon, and then smack it with a giant laser - and the giant laser NEEDS sunlight. At all times. So if you get to this part at night, you're screwed. This was the main flaw in the game: while the sunlight was a fun gimmick, an element you can't control (the weather) affecting the outcome of a game is not fun when it doesn't go with you, and living in Scotland, I basically had to play through all this in a day.
But hey, it's fun, the story is good, and the gameplay is entertaining and original. Think Castlevania meets Metal Gear, is the short version. Wow, this is actually a pretty long post. That's it for this week then, more obscure games you've never played next week!